FHIR Chat · Choice of logical models · IG creation

Stream: IG creation

Topic: Choice of logical models


view this post on Zulip Eric Haas (Apr 16 2018 at 02:56):

I have a LM and want an element to have a choice of other LMs.

e.g. foo[x] 1..1 LM1|LM2

Where LM1 and LM2 are SD Profiles

The generated SD seems fine but the rendered narrative only shows

foo[x] 1..1 LM1

(the choice shows up if I add a different type. ) This if for STU3 IG pub

here is the SD:

  <element id="omh-data-point.body[x]">
      <path value="omh-data-point.body[x]"/>
      <definition value="The body property contains the actual data.  It contains the logical model for a specific data type. ( e.g., heart rate)."/>
      <min value="1"/>
      <max value="1"/>
      <type>
        <code value="StructureDefinition"/>
        <profile value="http://www.fhir.org/guides/mfhir/StructureDefinition/omh-step-count"/>
      </type>
      <type>
        <code value="StructureDefinition"/>
        <profile value="http://www.fhir.org/guides/mfhir/StructureDefinition/omh-heart-rate"/>
      </type>
      <type>
        <code value="string"/>
      </type>
      <mustSupport value="false"/>
      <isModifier value="false"/>
    </element>
  </differential>
</StructureDefinition>

view this post on Zulip Eric Haas (Apr 16 2018 at 02:57):

here is the outputScreen-Shot-2018-04-15-at-7.56.59-PM.png

view this post on Zulip Grahame Grieve (Apr 16 2018 at 03:19):

make a task

view this post on Zulip Eric Haas (Apr 16 2018 at 05:00):

I am assuming its a rendering problem, buy would like to make sure I'm not doing something wrong.

view this post on Zulip Eric Haas (Apr 16 2018 at 05:00):

I am assuming its a rendering problem, buy would like to make sure I'm not doing something wrong.

view this post on Zulip Grahame Grieve (Apr 16 2018 at 05:01):

I'll check. Sounds like a rendering issue to me - but Lloyd has me back-logged with issues, so i'm not sure when I'll get to it

view this post on Zulip Eric Haas (Apr 16 2018 at 05:05):

GF#15933

NP... I can hand edit it for now ... just prototyping


Last updated: Apr 12 2022 at 19:14 UTC